Razer’s open source HDK 2 is a $399 VR headset that’s not just for devs

3dbaz – There’s a new Razer OSVR headset at E3 2016 and it’s not just for developers and hackers. OK, OK, it’s called the Hacker Dev Kit 2 but bear with us.

The new headgear from Razer and Sensics’ VR platform hopes to rival the Oculus Rift and HTC Vive with a 2160 x 1200 dual OLED display and a very tempting $399 price. That’s the price of the upcoming PlayStation VR headset and much lower than the Rift ($599) and Vive ($799).

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Read this: The biggest E3 2016 VR games news so far

The upgraded headset will ship in July as Oculus and HTC continue to fight over exclusives. The HDK 2’s display has a respectable 90 Hz refresh rate, a 110 degree field of view and Razer is also promising that its ‘Image Quality Enhancer’ tech will reduce the screen door effect. There’s also individual eye focal tuning to get the clearest picture, though no glasses allowed.

What’s also promising, as well as the potential picture, is the talk of an IR camera and IR tracking technology on the faceplate of the headset to allow for positional tracking in an 8 x 9 feet area.

Previously, the first OSVR dev kit listed Leap Motion as a partner for gesture tracking. This time round at E3, Razer’s booth will show off the Gloveone motion tracking gloves from Neurodigital.

As ever, the question is what will you be able to do on a Hacker Dev Kit? It’s showing off a couple of new apps and games, none of which are very big or flashy: racing game RedOut by 34Big Things, self-explanatory Theme Park Studio by Pantera Entertainment, first person horror game The Hum: Abductions from Totwise Studios, the episodic Infinite by Project Gateway and sci-fi gallery shooter A-19 by Futuretown.

Read this: The OSVR apps, games and experiences to download

“The HDK 2 allows us to meet the needs of VR fans and gamers and provide developers with affordable open-source hardware to innovate with,” said Christopher Mitchell, OSVR lead at Razer. “With the HDK 2 being able to deliver a visual experience on par with industry leaders, we will now be able to represent hardware agnostic VR media and games in all their glory for future headsets to adopt through the open source ecosystem.

Source : wearable

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